 | Armenians | Cilician Fleet |  | 45 | 300 | | 350 | | 650 | Demolition Ships +20% blast radius; Galley-line and Dromons +1 range. |
 | Armenians | Fereters |  | 45 | 400 | 550 | | | 950 | Infantry (except Spearman-line) +30 HP; Warrior Priests heal +100% faster. |
 | Aztecs | Atlatl |  | 40 | 350 | 400 | | | 750 | Skirmishers +1 attack, +1 range. |
 | Aztecs | Garland Wars |  | 60 | 750 | 450 | | | 1200 | Infantry +4 attack. |
 | Bengalis | Paiks |  | 45 | 275 | | 375 | | 650 | Rathas and Elephant Units attack +20% faster. |
 | Bengalis | Mahayana |  | 60 | 650 | | 800 | | 1450 | Villagers and Monks take -10% population space. |
 | Berbers | Kasbah |  | 40 | 250 | 250 | | | 500 | Team Castles work +25% faster. |
 | Berbers | Maghrebi Camels |  | 40 | 300 | 700 | | | 1000 | Camel Units regenerate 15 HP per minute. |
 | Bohemians | Wagenburg Tactics |  | 45 | 300 | 300 | | | 600 | Gunpowder Units move +15% faster. |
 | Bohemians | Hussite Reforms |  | 45 | 450 | 500 | | | 950 | Monks and Monastery technologies gold cost is replaced by food cost. |
 | Britons | Yeomen |  | 60 | 450 | | 750 | | 1200 | Foot Archers and Skirmisher-line +1 range; Watch Tower-line +2 attack. |
 | Britons | Warwolf |  | 40 | 400 | | 800 | | 1200 | Trebuchets deal blast damage and are more accurate. |
 | Bulgarians | Stirrups |  | 35 | 200 | 400 | | | 600 | Cavalry attacks +33% faster. |
 | Bulgarians | Bagains |  | 40 | 450 | 900 | | | 1350 | Militia-line +5 melee armor. |
 | Burgundians | Burgundian Vineyards |  | 45 | 300 | 400 | | | 700 | Farmers slowly generate gold in addition to food. |
 | Burgundians | Flemish Revolution |  | 10 | 150 | 200 | | | 350 | All existing Villagers are transformed to Flemish Militia. |
 | Burmese | Manipur Cavalry |  | 40 | 300 | 300 | | | 600 | Cavalry +4 attack vs. Ranged Soldiers. |
 | Burmese | Howdah |  | 40 | | 400 | 300 | | 700 | Battle Elephants +1 melee/+1 pierce armor. |
 | Byzantines | Greek Fire |  | 40 | 300 | 250 | | | 550 | Fire Ships +1 range; Dromons and Bombard Towers increased blast radius. |
 | Byzantines | Logistica |  | 50 | 600 | 800 | | | 1400 | Cataphracts deal trample damage, +6 attack vs. Infantry. |
 | Celts | Stronghold |  | 30 | 200 | 250 | | | 450 | Castles and Watch Tower-line attack +33% faster; Castles heal allied Infantry in a 7 tile radius. |
 | Celts | Furor Celtica |  | 50 | 450 | 750 | | | 1200 | Siege Weapons +40% HP. |
 | Chinese | Great Wall |  | 40 | | | 400 | 200 | 600 | Walls, Watch Tower-line and Bombard Towers +30% HP. |
 | Chinese | Rocketry |  | 60 | 900 | 1100 | | | 2000 | Scorpions, Rocket Carts and Lou Chuans +25% attack; Lou Chuans fire rockets. |
 | Cumans | Steppe Husbandry |  | 40 | | 200 | 300 | | 500 | Light Horsemen and Cavalry Archers train +100% faster. |
 | Cumans | Cuman Mercenaries |  | 40 | 400 | 650 | | | 1050 | All team members can train 5 free Elite Kipchaks per Castle. |
 | Dravidians | Medical Corps |  | 45 | 200 | 300 | | | 500 | Elephant Units regenerate 30 HP per minute. |
 | Dravidians | Wootz Steel |  | 60 | 550 | 650 | | | 1200 | Infantry and Cavalry attacks ignore armor. |
 | Ethiopians | Royal Heirs |  | 40 | 300 | 300 | | | 600 | Shotel Warriors and Camel Riders receive -3 damage from Mounted Units. |
 | Ethiopians | Torsion Engines |  | 40 | 600 | 1000 | | | 1600 | Siege Workshop Units' blast radius increased. |
 | Franks | Bearded Axe |  | 60 | 300 | 300 | | | 600 | Throwing Axemen +1 range. |
 | Franks | Chivalry |  | 40 | 500 | | 600 | | 1100 | Stables work +40% faster. |
 | Georgians | Svan Towers |  | 45 | 200 | 300 | | | 500 | Fortifications +2 attack; Watch Tower-line deals pass through damage. |
 | Georgians | Aznauri Cavalry |  | 45 | 250 | 550 | | | 800 | Mounted Units take -20% population space. |
 | Goths | Anarchy |  | 40 | 250 | 450 | | | 700 | Huskarls can be trained at Barracks. |
 | Goths | Perfusion |  | 40 | 600 | | 400 | | 1000 | Barracks work +100% faster. |
 | Gurjaras | Kshatriyas |  | 45 | 450 | 500 | | | 950 | Military Units cost -25% food. |
 | Gurjaras | Frontier Guards |  | 60 | 700 | 800 | | | 1500 | Camel Riders and Elephant Archers +4 melee armor. |
 | Hindustanis | Grand Trunk Road |  | 40 | | 250 | 200 | | 450 | All gold income +10% faster; Market trading fee reduced to 10%. |
 | Hindustanis | Shatagni |  | 40 | 650 | 500 | | | 1150 | Hand Cannoneers +2 range. |
 | Huns | Marauders |  | 40 | 200 | | 300 | | 500 | Tarkans can be trained at Stables. |
 | Huns | Atheism |  | 60 | | 500 | 300 | | 800 | Enemy Relics generate -50% resources; Wonder and Relic victory takes +100 years. |
 | Inca | Andean Sling |  | 40 | 300 | 200 | | | 500 | Skirmishers and Slingers no minimum range; Slingers +1 attack. |
 | Inca | Fabric Shields |  | 40 | 600 | 600 | | | 1200 | Kamayuks, Slingers and Eagle Warriors +1 melee/+2 pierce armor. |
 | Italians | Silk Road |  | 60 | 250 | 250 | | | 500 | Trade Units cost -50%. |
 | Italians | Pirotechnia |  | 50 | 500 | 650 | | | 1150 | Hand Cannoneers deal +15% pass through damage and are more accurate. |
 | Japanese | Yasama |  | 40 | | 300 | 300 | | 600 | Watch Tower-line fires additional arrows. |
 | Japanese | Kataparuto |  | 60 | 300 | | 550 | | 850 | Trebuchets attack and pack/unpack faster. |
 | Jurchens | Fortified Bastions |  | 40 | | 350 | 250 | | 600 | Fortifications regenerate 500 HP per minute. |
 | Jurchens | Thunderclap Bombs |  | 50 | 600 | 900 | | | 1500 | Rocket Carts, Grenadiers and Lou Chuans detonate when defeated; projectiles produce additional explosions. |
 | Khitans | Lamellar Armor |  | 45 | 300 | 450 | | | 750 | Infantry and Skirmishers reflect 25% melee damage back to the attacker. |
 | Khitans | Ordo Cavalry |  | 45 | 300 | 600 | | | 900 | Cavalry regenerates HP in combat. |
 | Khmer | Tusk Swords |  | 40 | 450 | | 300 | | 750 | Battle Elephants +3 attack. |
 | Khmer | Double Crossbows |  | 40 | 400 | 700 | | | 1100 | Ballista Elephants and Scorpions fire an additional projectile. |
 | Koreans | Eupseong |  | 40 | | 300 | 300 | | 600 | Watch Tower-line +2 range. |
 | Koreans | Shinkichon |  | 60 | 800 | 1100 | | | 1900 | Rocket Carts and Turtle Ships +1 range, fire additional projectiles. |
 | Lithuanians | Hill Forts |  | 40 | 250 | 250 | | | 500 | Town Centers +3 range. |
 | Lithuanians | Tower Shields |  | 40 | 200 | 500 | | | 700 | Spearman-line and Skirmishers +2 pierce armor. |
 | Magyars | Corvinian Army |  | 40 | 300 | 200 | | | 500 | Magyar Huszar gold cost is replaced by additional food cost. |
 | Magyars | Recurve Bow |  | 40 | 400 | | 600 | | 1000 | Mounted Archers +1 attack, +1 range. |
 | Malay | Thalassocracy |  | 40 | 300 | 300 | | | 600 | Docks are upgraded to Harbors. |
 | Malay | Forced Levy |  | 40 | 500 | 850 | | | 1350 | Militia-line gold cost is replaced by additional food cost. |
 | Malians | Tigui |  | 40 | | 200 | 300 | | 500 | Town Centers fire arrows without garrison. |
 | Malians | Farimba |  | 40 | 400 | 650 | | | 1050 | Cavalry +5 attack. |
 | Maya | Hul'che Javelineers |  | 40 | 300 | 300 | | | 600 | Skirmishers fire an additional projectile. |
 | Maya | El Dorado |  | 70 | 450 | 750 | | | 1200 | Eagle Warriors +40 HP. |
 | Mongols | Nomads |  | 40 | 150 | | 300 | | 450 | Lost Houses do not decrease population space. |
 | Mongols | Drill |  | 60 | 450 | | 500 | | 950 | Siege Workshop Units move +50% faster. |
 | Persians | Kamandaran |  | 40 | 300 | 400 | | | 700 | Archer-line gold cost replaced by additional wood cost. |
 | Persians | Citadels |  | 50 | 300 | | 600 | | 900 | Castles +4 attack, +3 vs. Rams, +3 vs. Infantry and receive -25% bonus damage. |
 | Poles | Szlachta Privileges |  | 45 | 300 | 500 | | | 800 | Knight-line costs -60% gold. |
 | Poles | Lechitic Legacy |  | 60 | 550 | 750 | | | 1300 | Scout Cavalry-line deals trample damage. |
 | Portuguese | Carrack |  | 40 | 300 | | 200 | | 500 | Ships +1 melee/+1 pierce armor. |
 | Portuguese | Arquebus |  | 40 | 400 | 700 | | | 1100 | Gunpowder Units fire more accurately at moving targets. |
 | Romans | Ballistas |  | 45 | 300 | | 400 | | 700 | Scorpions attack +33% faster; Galley-line +2 attack. |
 | Romans | Comitatenses |  | 60 | 800 | 700 | | | 1500 | Militia-line, Knight-line, and Centurions train +50% faster and receive a charge attack. |
 | Saracens | Bimaristan |  | 50 | 200 | | 300 | | 500 | Monks passively heal multiple nearby units. |
 | Saracens | Counterweights |  | 50 | 500 | 650 | | | 1150 | Trebuchets and Mangonel-line +15% attack. |
 | Shu | Coiled Serpent Array |  | 40 | 300 | 350 | | | 650 | Spearman-line and White Feather Guards gain additional HP when near each other. |
 | Shu | Bolt Magazine |  | 40 | 750 | 650 | | | 1400 | Archer-line, War Chariots and Lou Chuans fire additional projectiles. |
 | Sicilians | First Crusade |  | 60 | 300 | 400 | | | 700 | Up to 5 Town Centers spawn 5 Serjeants each; units more resistant to conversion. |
 | Sicilians | Hauberk |  | 45 | 600 | 700 | | | 1300 | Knight-line +1 melee/+2 pierce armor. |
 | Slavs | Detinets |  | 40 | 200 | | 400 | | 600 | Replaces 40% of Castle and Watch Tower-line stone cost with additional wood cost. |
 | Slavs | Druzhina |  | 40 | 500 | 900 | | | 1400 | Infantry deals trample damage. |
 | Spanish | Inquisition |  | 40 | 300 | 100 | | | 400 | Monks and Missionaries convert faster; Missionaries +1 range. |
 | Spanish | Supremacy |  | 60 | 250 | 400 | | | 650 | Villagers +40 HP, +6 attack, +2 melee/+2 pierce armor. |
 | Tatars | Silk Armor |  | 40 | 300 | | 400 | | 700 | Light Horsemen and Cavalry Archers +1 melee/+1 pierce armor. |
 | Tatars | Timurid Siegecraft |  | 50 | 400 | | 500 | | 900 | Trebuchets +2 range. |
 | Teutons | Ironclad |  | 60 | 350 | | 400 | | 750 | Siege Weapons +4 melee armor. |
 | Teutons | Crenellations |  | 60 | | 600 | | 400 | 1000 | Castles +3 range, garrisoned Infantry fires arrows. |
 | Turks | Sipahi |  | 60 | 150 | 350 | | | 500 | Mounted Archers +20 HP. |
 | Turks | Artillery |  | 40 | 650 | 600 | | | 1250 | Bombard Towers, Bombard Cannons, Cannon Galleons +2 range. |
 | Vietnamese | Chatras |  | 40 | 250 | 250 | | | 500 | Battle Elephants +100 HP. |
 | Vietnamese | Paper Money |  | 60 | | 550 | 200 | | 750 | Lumberjacks slowly generate gold in addition to wood. |
 | Vikings | Chieftains |  | 40 | 450 | 600 | | | 1050 | Infantry +5 attack vs. Cavalry, +4 vs. Camel Units; generate +5 gold when defeating Villagers, Trade Units and Monks. |
 | Vikings | Bogsveigar |  | 40 | 500 | 650 | | | 1150 | Archer-line and Longboats +1 attack. |
 | Wei | Tuntian |  | 40 | | 250 | 300 | | 550 | Soldiers passively produce food. |
 | Wei | Ming Guang Armor |  | 65 | 450 | 600 | | | 1050 | Mounted Units +4 melee armor. |
 | Wu | Red Cliffs Tactics |  | 40 | 250 | 400 | | | 650 | Demolition Ships and Fire Archers deal fire damage to ships and buildings. |
 | Wu | Sitting Tiger |  | 40 | 300 | | 600 | | 900 | Traction Trebuchets and Lou Chuan trebuchet weapons fire additional projectiles. |